Thursday, November 17, 2016

The Uncomparable

A man paces back and forth eagerly as he checks his phone. He looks to be in his mid-to-late thirties, possibly someone who works in the technology sector, maybe as a freelance programmer. However, one look at his room, walls cluttered with movie posters and a mini-fridge adjacent to his computer, would quickly show otherwise. He irritably twists his finger through his shaggy black hair, and sighs.

Where is he? He said he was on his way. He needs to hear this.

Andrew rechecks the file, making sure it’s still there, as though it might disappear as suddenly as it had appeared if not properly watched. He saved it to a cloud storage, then a physical storage, just in case the internet went out. He saved it in three different formats, so that any audio program could read and play at least one version of it. He resisted listening to it again, to avoid missing any text message in response from the only possible person he knew that might understand why this particular audio file was so interesting. He had tried to find a better description for the file beyond the unhelpful, bland platitudes that he had bombarded against Jacob, but nothing really fit beyond: weird, interesting, amazing, unique, and other essentially useless descriptions as far as trying to explain what it was, or more importantly-- what it sounded like.

Then, suddenly, a knock at the door.
Baring his usual dopey grin, Andrew heads to the door.
Finally!
...
Andrew swung open the door, and eagerly brought his friend inside.
“Here! Just sit down, I already have it set up.”
Jacob looked equal parts confused and worried.
“Okay, okay! I’m going man!”
Jacob walked over and sat down at the paper and snack bag cluttered desk. He knew exactly what kind of behavior this was. This was Andrew’s “conspiracy theorist” mode. Frankly, the term “conspiracy”, gave a lot more credit to Andrew’s average “theory” than most would say it deserved, Jacob included. Jacob was the only real friend that Andrew had, and Jacob knew that without him, Andrew would likely just obsess and spiral. However, he couldn’t say that at the end of the day the path that Andrew usually led him down wasn’t, at the very least, pretty weird and at least vaguely interesting. So when he told Jacob that this was: “Absolutely the craziest thing I’ve ever found,” that the file was “Seriously, absolutely amazing! Just... weird!” he couldn’t exactly turn down another opportunity to head down the rabbit hole that was Andrew’s obsession with his “audio enigmas.”
Yes, “enigmas”, as Andrew called them. These sounds were recordings he made using a device he had built himself. It would’ve been impressive if it wasn’t such a waste of his intelligence and talent. He usually ended up with various garbled electronic feedback and noise that sounded, as far as Jacob was concerned, like something you’d hear on a spaceship in a low budget sci-fi movie. The actually interesting part, at least as far as Jacob was concerned, was that Andrew was usually able to figure out where the sound was coming from. Whether it was feedback from a local radio station’s signal, or the white-noise from a factory. He was even able to duplicate the sound once he had found the source, “solving the mystery” as it were. It was a strange hobby, and arguably pointless, but at the very least it kept Andrew satisfied.
Jacob put on the headphones, hoping the sound would live up to the endless hype that Andrew had built. He hovered the mouse pointer over the play button, and looked back at Andrew, who just nodded vigorously-- and hit play.
...
Jacob didn’t know what to think at first. Was the sound weird? Yes, but most of the sounds Andrew found were, at the very least, that. Was the sound interesting? Well... not really, but can a sound really be interesting without any context? However, was the sound unique? Absolutely. In fact, just as Andrew had struggled, Jacob now found himself equally unable to find any terms to apply to the sound. It was like smelling a kind of spice or herb that you’ve never come across, you can’t really describe it without knowing it. Finally, Andrew broke the silence.
“Well? That’s some weird shit, right?”
Jacob just nodded as he played the file again. He raised one earphone and turned towards Andrew.
“Drew... What the hell is it?”
Andrew shrugged, beaming.
“I got no fucking clue man!”, Andrew laughed in booming exuberance,
“Isn’t it great?”
Jacob laughed, although closer to a meek chuckle than a real laugh.
“Only you would think not knowing is great.”
Andrew turned to a pile of papers stacked on top of a closed laptop.
“Seriously Jake, I have no idea where this came from-- let alone what it is.”
Jacob furrowed his brow,
“What? How can you not know where it came from? Where was it pointed?”
Andrew shook his head without looking up from the papers,
“It wasn’t pointed at anything. I always leave it pointed in the same position when I’m not specifically trying to look for anything. I mean, I have it setup to record if it picks something up, but for the last year it was always nothing. It was only yesterday that I checked it, and saw that it had picked something up. I aimed it there all day today, and it still hasn’t picked up anything else.”
Jacob smirked,
“Well, you have your first real mystery on your hands don’t you Agent Mulder?”
Andrew rolled his eyes,
“Well, Scully, I’ll just have to rope you into this, won’t I?”
Jacob chuckled, putting down the headphones, and sitting backwards in the chair,
“So, where do we start?”
Andrew took on a sudden look of seriousness, as he thumbed through the various papers in his hands, before finally taking out two and handing them to Jacob.
“We start here, which is the only real lead I have.”
The first was a Google Maps printout, leading to a location that seemed to be in the middle of an empty area of undeveloped land. The second was a Google Streetview, that showed that it was in fact some kind of empty warehouse or factory, that seemed old, but not excessively dilapidated.
Jacob’s eyebrows rose,
“What is it?”
Andrew shook his head as he took the pages back,
“No idea, couldn't find any information on it, not even what its mailing address was-- let alone anything about what it was at any point of operation-- if it ever was in operation.”
“So,” Jacob said, “when do we go?”
Andrew grinned, and hoisted a pair of backpacks.
“Tonight.”
...
Jacob put the bags in the trunk of his SUV, as Andrew fumbled with the car’s stereo, which he was in the process of hooking up to his phone. Jacob chuckled quietly, thinking about how little his friend had changed over the time he had known him. He wondered if he would still be doing this sort of thing ten years from now. Part of him hoped that eventually he’d grow out of this nearly juvenile fascination with all this pursuit of these non-mysteries. Although, for now, he was fairly amused by the ordeals that Andrew dragged him through.
Getting into the car, Jacob noticed Andrew’s look of frustration as he fiddled with his phone.
“What’s up man? No reception? We don’t need GPS or anything, I got the directions right here,” Jacob said, as he patted the print-out that Andrew had prepared for them earlier.
Andrew shook his head,
“Nah, it’s the sound man. I can’t get it to play on your stereo. I listened to it on my phone before we left, so it’s not the file.”
Jacob shrugged, starting the car.
“Whatever, we’ve both just heard it. It’s not like we’ll forget.”
Andrew nodded, tucking his phone into his shirt pocket.
“Yeah, I guess you’re right.”
Immediately, Andrew went from dejected to ecstatic.
“Okay, let’s head out!”
...
As they climbed out of the car, they stood for a moment in stunned silence. It was clear that the pictures they had seen online were outdated. Very outdated. The slightly dilapidated warehouse they had seen online was, in reality, a wilting mass of rusted sheet metal and peeling paint.  
“Wow,” was all Jacob could manage after a moment.
Andrew was slightly more optimistic, as he turned to Jacob and smiled.
“Good thing I packed us those asbestos-graded masks, right?”
Jacob was more of a realist.
“Drew, man, I don’t know-- This place looks like it could come crashing down on our heads, you know?”
“Oh whatever, it’s fine.” Andrew scoffed. “The worst thing we have to worry about is stepping on a rusty nail or something, don’t be overdramatic.”
Jacob sighed, and resigned himself to the fact that Andrew wasn’t one to be deterred from a place like this.
...
As they entered the building, they found that the interior was in better condition than the outside would have led one to believe.
“So,” Jacob started, “do you really think it could’ve come from in here? I mean, usually the places are, I don’t know, occupied, right? I mean, they at least have people still there. How could it be coming from a place like this? I thought it was just in bad condition when we looked online, but it’s pretty clear nobody’s been here for years.”
Andrew thoughtfully tugged at his patchy beard.
“Well... The only thing I can think of, is if something is still tied into the power system, which in turn is still hooked up to the power grid. Although, I have trouble believing they would ignore it for this long. But, hey, anything’s possible right?”
Jacob returned a nonplused nod in response, “I suppose.”
Andrew patted him on the back,
“Hey, this is the only place it could’ve come from. I mean, you saw the drive up here-- there’s literally nothing arounds for miles. If the sound isn’t from here, then it’s just a bug, or a mistake in the program. It would be the first bug I’ve had with the program since I’ve started using it, but, like I said-- anything is possible. This is just the more interesting possibility.”
Jacob smiled,
“Well, at least you’re being a little more realistic.”
Andrew laughed,
“Exactly! Now, let’s figure out what this place was. My bet is on some kind of storage facility for cryogenics, which was abandoned once the fad died out in the early 2000s.”
Jacob just rolled his eyes in response.
...
Andrew had immediately gone for the remnants of what looked to be a corner office, while Jacob had decided to check the door in the back, looking for anything that might clue them into the direction of a generator or power supply.
Inside, Jacob found empty shelves in varying degrees of collapse, along with a single large circuit breaker in the corner of the room. Jacob sighed. It was clear that this place didn’t have any kind of generator or major machinery. He opened the circuit breaker and flipped the various switches to no avail. It was obvious that the place was as dead as it looked. Jacob decided to head back to Andrew, hoping that he’d found something to make this expedition at least worth the gas he’d spent to get them there.
He found Andrew sitting in a rusted metal folding chair, which he couldn’t believe he actually sat in without winding up sprawled out on the floor like a comedic caricature. Andrew was looking over a toppled, file cabinet, searching through a clearly empty drawer.
“Hey, so, did you find anything?” Jacob asked.
Andrew sighed, shaking his head.
“Nah, this place has been out of commision forever by the looks of it. I’m thinking that the whole ‘this is just an empty warehouse, and the sound is just some glitch,’ idea is becoming ever more likely.”
Jacob nodded, and sat on the floor.
“Yeah, there’s just the one circuit breaker, so this place isn’t exactly a powerhouse, you know?”
Andrew chuckled, this time without the usual enthusiasm.
“Sorry I got you so worked up, I was sure this would be worth checking out. It’s not even old enough to be interesting in a kind of ‘urban exploration’ kind of way. It’s literally just a glorified abandoned empty garage. Really wasted your time...”
Jacob shrugged, smiling.
“Hey, can’t know without checking, right? Let’s give the outside at least a once over before we head out. Maybe there’s at least, I don’t know, some separate utility closet or something. They had one at that place we went to last month, right?”
Andrew nodded as he stood up.
“Sure, might as well.”
...
They had found something. The two of them differed on what exactly it was, but it was definitely something.
“Come on man, it’s just like you said! It’s like a separate utility area, or whatever! It’s a pretty simple explanation Jake, don’t bail on me now.” Andrew pleaded.
The “it” in question, was a small set of doors set into the ground. And, as far as Jacob was concerned, it looked more like a cellar than anything that even resembled a utility closet.
“I still don’t know man. It just doesn’t sit right, you know? I mean I was talking about like a shed attached to the building itself. Not like a fucking medieval wine cellar like fifty feet away from the warehouse. I don’t even think it’s a part of it, it seems like it’s something left over from whatever was here before the warehouse, whenever that was...”
Andrew groaned in frustration.
“Oh for Christ’s sake-- now who’s the one with the active imagination, man? It’s not some serial killer’s secret storage space, or some middle-of-nowhere homeless squat spot! It’s just like, a place for the generator. They probably just had to keep it away from the warehouse for like, zoning reasons or some shit-- it doesn’t matter!”
Jacob shook his head,
“No man, that doesn’t make sense. I mean that’s like way too far. I don’t care what zoning fines you’d get, it wouldn’t be cheaper to have your electrics this far away from the building.”
Andrew grabbed Jacob by the shoulders.
“Dude! That’s just one explanation, there’s probably a million reasons why they’d do this, the point is that it’s here, we found it, and it’s probably where we need to go to find our sound, right?”
Jacob let out an exasperated sigh. It was clear that Andrew wasn’t going to let this go that easily. Even if it meant having to run screaming from a giant rat or some territorial, knife-wielding vagrant-- there was nothing that was going to stop him from dragging him down into this-- whatever it was.
“Okay! Okay... Let’s go down there. But! If we see anything in there that seems like people are living down there-- I am done. You hear me? The last thing I need is to get shanked by some junkie for walking into his drug den-- alright?”
Andrew laughed, and clapped his hands together.
“Yes! Yeah man, for sure. I promise, first sign of sketch-- and we are gone, deal?”
Jacob hesitantly smiled.
“Deal.”
...
Jacob felt ridiculous wearing the respirator mask, but Andrew insisted they wear them. Judging from the giddy look Jacob could see behind Andrew’s mask, it was mostly for Andrew’s own personal enjoyment (and making the descent feel more movie-like) than it was for their own safety. They had decided knocking would be the safest first step. Andrew had insisted that Jacob be the one who knocked, since he was the one paranoid about anyone being inside the “clearly abandoned” structure. Although Jacob was fairly certain this precaution was so Andrew would be farther away in case someone came bursting out of the doors.
Jacob knocked. The sound reverberated for a few moments.
“Nothing.” Jacob said, visibly relieved.
“See? I told you there was nothing to worry about.” Andrew returned smugly.
Jacob rolled his eyes, “Yeah, but did you hear that echo? It sounds like the thing’s pretty spacious. I’m still saying that it’s not any kind of utility space. At this point, I’d bet on some kind of secondary storage area.”
Andrew shrugged, “I don’t really care what it is, all I care about is finding the source of that sound.”
Jacob sighed, “Yeah, yeah, I know. It’s all about solving the ‘mystery.’ Let’s just get this over with.”  
Laughing, Andrew handed Jacob a flashlight. “Hey, you didn’t have to come, you know?”
Jacob couldn’t help but smile. They both knew there wasn’t a scenario in which Jacob would tell Andrew “no” to another aimless meander into the unknown. It just wasn’t in his character.
...
Andrew was the first to descend the stairs, his flashlight cutting light into the utter darkness. The stairway was so dark, and the flashlight so old, that it only managed to give them a little over three feet of visibility.
“Watch your step, it gets dark pretty fast.” Andrew called back, as he took a cautious step.
“Why are these flashlights so old? You’re telling me you bought asbestos graded respirators, but don’t even bother getting some LED flashlights for when we go wandering into these shitholes?” Jacob returned.
Andrew laughed, “Hey, most of the places we end up at least have some windows, how was I supposed to know they had an electricity dungeon, or whatever? Besides, they work right? You just can’t be a bumbling asshole, just pay attention, like I said, and you’ll be fine.”

By the bottom of the stairwell, there was no trace of sunlight, and their sole source of illumination was the dim, sickly yellow glow of the flashlights. The layout of the structure seemed fairly straightforward, being a set of four hallways forming a cross, with each hallway having a number of doorways in pairs along the walls. Both agreed the best way was to move down the first hallway, with each of them checking the rooms on their side. Then when they hit the point where the four hallways met, each of them would go down one of them, before meeting up again and going down the last hallway.
“It’s kinda weird though...” Andrew started.
“What do you mean?” Jacob asked,  fiddling with the straps on his respirator.
“I mean, this place probably takes up more room than the warehouse itself. It just feels... I don’t know-- off, I guess. Nevermind, I don’t know why I even said anything.”
Andrew headed into the first room on the right.
Jacob stood for a moment, unsure if he should say anything.
If Andrew thinks this is weird...
But, he shook himself out of any notion of bringing up the idea of leaving empty handed, since he knew Andrew would hear nothing of it. At first Jacob couldn’t seen what point the rooms held. Both he and Andrew went through three empty rooms; however, Jacob found something on his fourth search.
“Hey! Come check this out!” Jacob called into the darkness of the adjacent room. He saw a yellowish beam move up and over to the doorway, then away.
Jacob called out again, “Dude! I found something!”
“Hold on!” He finally heard from the other room. Jacob hadn’t ever really heard that kind of harsh, serious tone from Andrew. Jacob hesitated for a few moments, before finally heading into the other room. He saw Andrew with an ear against the ground, eyes tightly shut. Jacob stood there for a few moments before saying anything.
“What is it?”
Andrew just put a finger to his lips, continuing to listen intently. After a few tense minutes, he finally stood up.
“I heard something.” he said, looking incredibly excited.
“Heard what?” Jacob asked, looking more worried than excited.
“I don’t know,” Andrew said sighing,
“And I don’t mean ‘I don’t know’ in an ‘exactly what we’re looking for kind of way” he clarified,
“I mean it it sounded pretty muffled, and far away.”
Andrew furrowed his brow, and paced the room anxiously.
“The only thing is, it sounded like it was below us, and I didn’t notice any stairs.
Jacob finally spoke up.
“That’s what I was going to tell you earlier! Here, look at this.”
He thrust a piece of paper towards him.
“It looks like it fell under one of the desks a long while ago, didn’t get grabbed up with everything else.”
Andrew took it, and looked it over. His eyes widened.
“Is this--”
“Yeah! A floor plan!” Jacob finished his thought excitedly.
“And look here,” he said pointing to a part of it,
“It says there’s a stairwell in this back room.”
Andrew looked up, with an eager grin on his face.
“Well, let’s go!”
...
They approached the back room, but were met with an unexpected obstacle.
“Is this the right room?” Andrew asked.
“It should be,” Jacob said, looking back at the floorplan.
“It says it should be right there along the wall.”
“Well, I’d hate to be a contrarian,” Andrew said placing his hand against the wall,
“--but this right here? It’s, uh, just a wall.”
Andrew rapped against the wall with a knuckle to emphasize this obvious point.
Jacob quickly looked up from the floor plan.
“Wait! Do that again.”
Andrew looked briefly confused, then his eyes went wide. He knocked against the wall again, harder this time.
Andrew was stunned. “It’s hollow... Then that means--”
“Exactly,” Jacob interrupted, going over to a skeletally empty file cabinet.
“Here, help me lift this up.”
Andrew and Jacob hefted the file cabinet, and aimed it lengthwise at the wall.
Jacob counted down “1, 2, 3--” They slammed the top of the file cabinet against the wall, punching a roughly fist-sized hole through the thin drywall facade.
After a few more hits, the hole was large enough that they estimated they could climb through with little trouble. They set the file cabinet down, panting.
“I... I can’t believe it. They covered up the stairway!” Jacob said, wiping the thin layer of sweat from his brow.
“Well, it looks like there is more to this place.”
Andrew smirked, “I told you this place would be great!”
“Oh sure, you knew all along,” Jacob quipped as he approached the hole.
He shone his light into the dark space behind the wall.
“Does it look like the stairs are through there?” Andrew asked
“Yep,” Jacob answered, “they're right on the other side.”
“So,” Andrew started as he kneeled down to peer through the hole,
“Why do you think they covered this up? Is there some sketchy shit going on down there or what?”
“Well,” Jacob said, “when I was working at that one place downtown, they did something sort of like this.”
“Really? What were they hiding?” Andrew asked, his eyebrows raised.
“Nothing really, it was just for building code stuff, you know?” Jacob said with a shrug,
“They had converted the second break room into an additional server room, without letting the higher ups know. Normally corporate would have you “requisition” the space, right? That way they can update their tax information or whatever. Well, our floor just wanted to do it, while avoiding all the red tape. So, they just pushed a vending machine in front of the door whenever a higher-up came down to our floor. They never found out as far as I know.”
“So, you think these guys were just trying to screw over the bureaucracy?” Andrew said, chuckling.
“Hey,” Jacob said shrugging, “People are people-- even if they work in some weird bunker.”
“Well, I guess there’s only one way to find out.” Andrew said as he gestured towards the hole.
They climbed through, and began their descent of the stairway.
“Anything noteworthy down here?” Andrew asked.
Jacob looked over the floor plan.
“Hmm,” his brow furrowed as he scanned the document with his light.
“Well, there’s a larger area to the left-- that could be something. Plus, there’s what looks to be some office space. I’d bet we’d find out more there.”
“Alright,” Andrew said, “Division of labor-- you check out the offices, and I’ll check out the bigger room. Maybe it’s a utilities, or server room or something, ”
“Sounds good to me,” Jacob said, tucking the folded floor plan into his back pocket.
“Hopefully we’ll figure out what they left plugged in down there,” Andrew said
“I still have no idea what could’ve made that sound.”
Jacob shook his head, grinning.
“Yeah, yeah, that’s the most important thing after all.”
“Hey, we wouldn’t even be here if it wasn’t for the noise!” Andrew said wagging his finger jokingly.
“True, true...” Andrew said as they reached the bottom of the stairway.
They found a door with a glass window. Attached to the glass with brittle, cracked tape-- was a note.
Andrew pulled it off, and read it aloud:
“By order of the NIST--”
“Who?” Jacob interrupted.
Andrew huffed, clearly annoyed. “The National Institute of Standards and Technology. Come on man, you didn’t know that?”
Jacob chuckled, “No, why do you?”
Andrew shook his head, “Seriously? They were the agency that investigated the World Trade Center collapse!”
Jacob rolled his eyes, “Ah. Of course. How could I forget...”
Andrew sighed, and returned to the note:
“By order of the NIST, this project has been shut down indefinitely, or until the NIST believes that a significant amount of knowledge has been gained so that the project may be reinstated without a danger to research staff. Entry is forbidden by U.S. law. Trespass is subject to a minimum fine of $10,000, and up to 25 years in a federal penitentiary.
...
The two “nothing-better-to-do”s looked at each, then back at the note. Both apparently processing the message at an equally dulled rate.
Jacob was the first to finally speak.
“W-wait, have we already trespassed, or does going beyond this door count as trespassing? I mean, if they didn’t want people trespassing, they should have put this on the door, not the secret door behind the secret wall, I mean how were we--”
Andrew laughed, “Wait, that’s what you’re thinking about?”
“Of course!” Jacob said, “I don’t know about you, but I don’t have an extra $10,000 or 25 years sitting around!”
“Oh, whatever,” Andrew scoffed, “do you honestly think they’re watching this place? How? This place probably hasn’t had another living soul in it since the sixties!”
Jacob sighed, smiling “Yeah, you’re probably right.”
“Now,” Andrew continued, “what I’m thinking about is the ‘danger to research staff’ part.”
Jacob’s smile fell, “Oh. Yeah. That is... concerning.”
Andrew rubbed his chin, as he continued to stare at the note.
“Well... It’s definitely not something that’s like, directly dangerous to our health or anything. Since the NIST was never involved in chemical weapons or anything...”
Jacob smirked, “Well, that’s a relief, Anthrax is definitely not on the list of things I was looking for.”
Andrew continued, ignoring Jacob.
“So... it’s probably tech related. Impossible to say what really, they’ve been involved in a whole range of different projects from cryptography to scintillator research...”
“Scintillator? What the hell is a--” Jacob began
“Inorganic crystals they shine gamma rays and shit through,” Andrew quickly responded, before continuing his train of thought.
“So, the point I’m trying to make here, is that whatever is in here, it’s probably not dangerous. Well, barring any crazy conspiracy-level shenanigans that is. More importantly, whatever is in there, is probably, I’d say most likely, making that noise I picked up.”
“Oh,” Jacob said eyebrows raised. “Well, then... we should go in?”
Andrew let the note fall to the ground, turning to face Jacob.
“Oh yeah, we should absolutely go in.” Andrew responded, a big grin on his face.
“Alright, but you go first” Jacob said, grinning nearly as wide, “that way if they do have some secret sixties security system, you can set it off.”
“Fair enough,” Andrew said shrugging, as he pulled the door open.
...
Past the door there was a sterile-looking white hallway. As they shone their beams down the hallway, Jacob noticed something;
“Huh, there’s hardly any dust down here,” he commented taking off his facemask.
“There’s probably some kind of ventilation system they had to reduce contamination from outside particles.” Andrew said as he scanned the walls for any wires or indication of electrical systems.
“Oh, like when they make circuit boards or something?” Jacob asked, relieved to finally weigh in on something.
“Yup,” Andrew nodded, taking off his mask “maybe that’s what the noise was.”
“Man, a government cleanroom, now that would be a find.” Jacob started to finally feel more excited than anxious about the entire ordeal.
On the ground, 5 colored lines seemed to lead to the different sections of the facility. The red, blue, yellow, and green lines led straight down the hallway, and a thicker black line led down a side hallway.
Andrew was sure that the black line likely led to the electricals, since it split off from everything else. Jacob was suspicious of the thickness of the line, saying that it might lead to something more important-- maybe even the supposed cleanroom. Regardless, Jacob was more interested in finding an office or file storage, so he didn’t argue the point further.
“Okay,” Jacob said, “we’ll meet up here in thirty minutes, or come find the other one if we find anything before that, sound good?”
Andrew nodded, immediately following the black line down the hallway,
“Yeah, yeah, sounds good.”
“Remember!” he shouted down the hallway after him, “Thirty minutes!”
Andrew vaguely gestured back without looking.
Jacob shook his head, sighing. As he started down the main hallway, he couldn’t help but think that sometimes the only reason Andrew even brought him along on these exhibitions, was because he had a car.
...
Jacob began the process of finding out what the different lines represented. The yellow line led to what he figured was a break room, considering it had tables and chairs stacked in the corner, a sink with cabinets above and below, and what seemed to be enough outlets to accommodate a fridge, coffee maker, or other basic kitchen appliances. He wondered if they had electric coffee makers in the sixties. He figured they must have, but wanted to make sure. He took out his phone, but quickly realized he had no reception. He almost felt foolish for thinking he would have reception in what was essentially a secret underground government research bunker.
Following the blue line took him to the offices, or at least what was left of them. All of the cubicle components were stacked against the back wall, along with all the other pieces of furniture. He peeked into the drawers of a few desks, and wasn’t too surprised to find them all emptied beyond the occasional paperclip or errant staple.
The green line led to a door, with a sign above it that read “UTILITIES”. He tried to open the door, but found it was locked. Jacob wasn’t too worried, since Andrew had watched enough lockpicking tutorials that a locked door was rarely an issue in any of their outings, and the built-in lock looked like a simple one. Jacob smiled smugly, knowing that he was right that the utilities room wasn’t the thick black line. His smile wavered when he considered that Andrew may have only said that to make the path less enticing. Regardless, he would at least have something to show for his explorative efforts.
The final line, the red line, also led to a door. Thankfully however, this door wasn’t locked. Inside, his heart skipped a beat as he saw exactly what he was looking for: a file cabinet. There was only one, but it was better than nothing. More-so, the labels on the drawers were exactly what he had hoped for. The labels from top to bottom were: Orientation, Project Guidelines and Goals, Research Materials, and Emergency Protocols.
He approached it, and gave a drawer a cursory tug. It was locked, but came out about an inch before stopping. He smirked-- He didn’t need Andrew’s expertise for this-- he had picked up how to deal with this exact problem at the same job he had discussed with Andrew earlier. With some effort, he managed to tilt the file cabinet against the wall at an angle. Reaching under the drawer, he felt around until he found a small opening, and pressed inside it. He was worried that it might not work, thinking that the government would have invested in more secure storage for the secret files, in their secret bunker, behind a secret wall, but then-- the drawer popped open.
He wondered if all sectors of government underwent the same level of oversight. He then thought of the double meaning to the term, and felt it especially fitting in this situation.
...
A quick look through the “Orientation Materials” drawer, revealed nothing more than a few folders each containing multiple copies of various handouts for the different kinds of people employed, ranging from janitorial staff to researchers. The details of these were vague, with phrases like “the project in question,” and “the current undertaking of the NIST.” Jacob reasoned that these were likely the papers they passed out to every project that the NIST headed, and likely held no information he would find useful.
“Project Guidelines and Goals,” proved to be more helpful, but still remained frustratingly vague, and filled with ambiguous bureaucratic language that made it hard for Jacob to connect the dots of what they were really doing.
The “goal” of the project, aptly named “Second Sight,” was detailed as followed: This project seeks to expand our understanding of human perception and, if possible, develop a method for individuals to develop a more refined or even expanded range of senses.
Jacob felt a twinge of excitement at the statement.
“Perception? “Jacob muttered,
“Expanded range of senses? What, like ESP?”
However, he reasoned that the more probable answer would be a lot more dull, like some kind of early infrared goggles. Not necessarily boring, but nothing on the conspiracy theory level that Andrew had hyped-up earlier.
He continued on to the various guidelines that the project detailed. These delved into the methodology of the research the project had undergone, along with the various legal definitions and forms to have new project members look over and sign when they joined up. Jacob considered reading through them, but figured it was, like the orientation materials, papers that every NIST project used.
Moving on to the “Research Materials” drawer, he hoped he would finally get some answers about what they actually did down there. However, the drawer didn’t contain the “research” that the project had archived, but quite literally research “materials”, with bundles of printouts from entries in encyclopedias, scholastic journals, and various studies. There were a few government projects he found in one folder, but found that a majority of the document had been censored beyond the findings that were relevant to the project. It wasn’t what Jacob had wanted to find, but it did start to give him a better idea of what the project entailed.
The materials covered various research into human perception and sense, ranging from studies on the heightening of senses when one is lost, to notes on the mechanics of eyes adjusting to darkness over time. All of the materials focused on sight specifically it seemed. Finally, Jacob reached for the folder in the back of the drawer. It was the thickest folder in the drawer and it was labeled: Synesthesia.
Jacob quickly grabbed the folder, skimming through the papers to make sure that Synesthesia was what he thought it was-- and it was. He quickly shut the folder, put it in his bag, and started excitedly back towards the fork in the hallway. If they were doing what Jacob now thought they were doing, then it was a more interesting find than he or Andrew had previously imagined.
...
Jacob sat on the floor at the point where he and Andrew had split up earlier. He skimmed through the various documents on Synesthesia. They defined it as a “neurological event where an individual experiences an additional involuntary sense in conjunction to another.” Examples cases in the folder included people who experienced seeing numbers have certain colors, along with people who experienced colors when they heard certain sounds. Jacob thought about that Andrew had played him-- the sound they were “looking” for. He wondered what kind of color that sound would have. He tried to think of what color he associated with it. The only one that really came to mind was black. It wasn’t a particularly “dark” sound, the only reasoning he had for it was because of how unplaceable it was. It didn’t feel like a black piece of cloth, but like a black hole-- devoid of description or feeling. He shook himself out of these musings and continued to read through the folder as he waited for Andrew.
A section he found particularly interesting involved research on the idea that Synesthetic senses are something that all humans have to a certain degree. They had conducted studies, and found that people associated certain shapes with certain words. The example they included was that they had given people a rounded object and a pointed object, and were told to assign each of them one of two names, either “blonon” or “kleck.” Approximately 98% of people called the rounded one “blonon,” and the pointed one “kleck.” They reasoned from this that people must have some innate connection between their various sense that they don’t consciously experience.
Jacob sighed, checking his phone. Thirty-five minutes. It had been thirty-five minutes since he and Andrew had separated. He figured he’d end up tracking Andrew down, so hw was only mildly annoyed. He started down the hallway, following the thick black line.
...
As he walked down the dark hallway, Jacob wondered what Andrew would think the government’s plan had been for the facility. The farthest Jacob could postulate was “synesthesia goggles,” and even that sounded pretty far fetched. He guessed there was about a fifty-fifty chance that Andrew would agree with him, or suggest something completely beyond the realm of possibility. Then again, Jacob realized that this entire expedition was built completely on things he considered non-possibilities when they had arrived. As he tried to recount the number of times he’d been incredulous that day, his flashlight finally caught sight of something besides non-descript white flooring.
It appeared to be some kind of security checkpoint. There was a gate that looked like a metal detector, along with a small office that seemed like it housed security personnel. Next to the gate, was a small container of foam ear plugs. They had mostly aged into dust, but a few had remained fairly intact-- at least enough to be readily identifiable. Next to the container was a larger one filled with a few pair of over-ear hearing protection. These had fared the decades better, but Jacob still didn’t touch them. He was reminded of a story his father had told him. He had gone outside to cut apart a tree that had fallen on the road, and had found his ear muffs had a spider nest in of the the ear pieces. Jacob shuttered just imagining it.
Just before he continued through the gate, Jacob noticed a large sign on the wall next to it, labeled “Security Guidelines.” In bold red lettering it stated:
  • No personnel allowed past without wearing at least two (2) means of hearing protection.
  • No personnel may enter without accompaniment of a security personnel carrying an aural dampening emergency (ADE) device.
  • Personnel exposed during testing must submit themselves for quarantine-- those found to have hidden their exposure will face immediate removal from this and exemption from future NIST projects.
  • Exposed personnel are allowed back into the project on an individual basis, and will be asked to remain on-site until their case has been fully reviewed.
  • Audio recording devices (or video recording devices with audio recording capabilities) are NOT permitted under ANY circumstances. All test logs are to be VIDEO ONLY. Any member of personnel caught with audio recording equipment are subject to punishment under The Reynault Act of 1951, Section 12, Paragraph 5.
Jacob was dumbstruck. This was concrete proof that this wasn’t some run-of-the-mill government research operation. They were working on something with very strict security-- something classified. The ear protection thing was strange, but Jacob figured it was probably to prevent the researchers from hearing classified information. It seemed a rather brute force tactic, but he figured it was one way to handle it. The section on “exposure” worried him. Exposure to what? He wondered if they were trying some chemical method of inducing synesthesia as opposed to his earlier idea of using some devices to do it. He continued through the gate, wondering what Andrew had discovered while he was away.
...
Past the gate, there were a series of doors with adjacent windows. When Jacob pulled at it-- it didn’t budge. He noticed a small console of buttons affixed next to the door. A quick look at the door opposite him showed that it too had a similar setup. A large green button was labeled “door release,” and had an additional label under it;
“This door can only be released from this console. Door release cannot be activated during testing. In case of an emergency, your security officer has been briefed on events that warrant emergency chamber access.”
Other more nondescript buttons were labeled “lights,” “temp. up,” “temp. down,” and “radio (one way.)” The final button was a large red button, labeled “begin loaded test.” This button also had an additional label under it;
“Chamber audio playback begins thirty (30) seconds after door is resealed. Ensure that the subject falls within the required guidelines for the current testing cassette. WARNING: Subjects not keyed to the testing audio can experience unexpected neurological changes. THIS INCLUDES EXPOSED RESEARCH STAFF. See audio cassette label for recommended duration of test.”
Jacob brought out his phone, and took a few pictures of the console. This was thing he felt best encapsulated all they had found. He took a cursory jab at the lights button, and was shocked as the fluorescent light in the chamber flickered into life.
Jacob froze. He pressed the button again, just to assure himself that this was really happening, and the lights went off. He pressed it again, and the lights came on. He was so caught up in the moment, that he hadn’t actually processed what was in the room. Inside was a table and rusted metal folding chair. On the table, was a device with wires leading from it to the door. Attached to the device were a pair of headphones. The glass was slightly tinted, (likely one way glass, Jacob figured) so it was hard to make out the details on the device. The walls were covered in mesmerizing patterns of sound-dampening foam-- the kind Jacob had seen in his friend’s recording booth for a podcast he made. Then he saw it wasn’t just the walls, but even the floor and ceiling seemed to be made out of a soundproof material. The room gave Jacob an uneasy feeling, like he was looking into a padded cell inside a psych ward.
After taking a few moments to collect himself, Jacob remembered that the console mentioned “cassettes” multiple times, and after looking for a few moments he found a small slot on the underside of the console. Jacob shone his flashlight into the slot-- it was empty. He chuckled quietly, acknowledging that their luck could only go so far. Jacob continued down the hallway, looking for any signs of Andrew. Jacob knew that if all of this was equal parts surreal and mind-blowing to him, he could only imagine how Andrew was reacting.
...
He continued down the hallway for a few minutes, lulled into boredom by the monotony of the white hallway. Suddenly, he was sent toppling head over heels. He stood up, brushing off decades-old dust. Picking up his flashlight, he looked for what he had tripped him out of his daze-- it was Andrew’s backpack.
Jacob called out;
“Andrew!”
He waited. No response.
“Yo! Drew!”
He listened for any errant noise, but heard only the deafening silence. The bag was propped up against one of the doors. He looked around, trying to notice if there was something he wasn’t seeing. Then, it finally hit him.
Jacob looked at the console on the door.
This door can only be released from this console.
Jacob quickly went over to the console, and hit the door release.
...
Nothing happened.
He was confused and hit the button again.
Nothing happened.
Then, he remembered--
Door release cannot be activated during testing.
Jacob flicked his light to slot under the console, and saw it--
A cassette tape.
He tried to find any way to eject the tape, but there didn’t seem to be any way to stop or remove it. He hit the “lights” button, but nothing happened. He cursed under his breath. He tried to peer into the window, but the tint made it impossible to see into the darkened room, and reflected his flashlight like a mirror. He knocked against the glass, but didn’t see or hear anything from inside the room that might signify Andrew responding.
So, Jacob decided to wait. He sat down on the floor, and watched the reels of the cassette slowly rotate.
...
*click*
Jacob started awake as the tape stopped.
He blinked hard a few times, looking briefly confused. It was the same feeling he had experienced when he woke up a few weeks ago asleep at his desk. The feeling where you’re so used to waking up in your own bed, that it becomes where you always expect to wake up. He slowly stood up, stretching his back and legs. Even after he remembered where he was, it took another few moments to remember why he had waited in the first place.
He ran over to the console and hit the door release. The door opened with a pressurized hiss, slowly opening. Jacob called into the room:
“Hey! Andrew! You okay?”
The only sound was the methodical, heavy creaking of the door. The opening still wasn’t big enough for him to get into the room. He spoke again, with equal parts frustration and worry.
“What were you thinking Drew? You got to be more careful! If I wasn’t down here with you, you’d just be stuck in there!”
He waited for one of Andrew’s typical sheepish responses whenever he did something without thinking-- but he heard nothing. He was officially more concerned than angry.
“Drew? You okay in there?”
Jacob waited in tense anticipation as the door neared being wide enough to get through. He shone his light into the room, but could only see a small portion of it.
“Drew! Talk to me man!”
The door was finally wide enough for Jacob to try and squeeze through, and he got his head and one of his arms through, but the passage still wasn’t wide enough for his torso. He saw Andrew sitting at the table, thoughtfully tugging at his beard, and Jacob finally saw why he hadn’t been responding-- he was wearing the headphones. Jacob grunted angrily as he finally squeezed into the room.
He knocked the headphones off of Andrew’s head, and immediately started lecturing him.
“Seriously!? What were you thinking?! This has got to be the dumbest thing you’ve ever done! You could’ve died down here! What if your bag wasn’t outside? I might have never found you! I mean christ Drew, you’re a smart guy-- what were you thinking?” Jacob punctuated his key complaints with wild gesticulation.
Only when he had finished his tirade, did he finally hear Andrew talking-- but not really talking, more muttering to himself, as though Jacob’s entire entrance and rant hadn’t even happened. Jacob could only make out pieces of what Andrew was saying;
“... there’s got to be a way to do it... reverse engineer the playback system...”
Jacob nudged Andrew, but he just sat and continued to mutter.
“... what if I? No... Maybe the tape can be-- That’s it!”
Andrew shot up out of the seat, and immediately headed back out the door, and took the cassette out of the console. Turning it over, and over again in his hands.
Jacob didn’t know how to feel as he watched his friend mull over the tape.
“Drew? You... you okay?”
“Yeah, I’m fine, and you?"
Andrew responded without looking up, continuing to mouth words and furrow his brow as he examined the tape, as though he were puzzling out the last row on a crossword. Jacob was concerned, this wasn’t an Andrew he had seen before. Even when something had caught his interest, he never really stayed in his own head. Jacob thought he’d pull him out of this intense interest by telling him about what he had found.
“So... I think I found where the sound might have come from, there’s this room marked utilities and--”
“I already found the sound.” Andrew interrupted.
Jacob could only manage a baffled;
“What?”
Andrew nodded, while still looking over the tape.
“Yeah, it’s on here. Well, it’s not on here. But, something like it is on here. One of the other tapes probably has it on there. It doesn’t really matter though, since we have this one.”
Jacob was equally part deflated and confused.
“Wait, so that’s the sound? You were listening to the sound.”
Andrew stopped looking at the tape, and began pouring over the slot in the console it came from.
“Well, it’s not really a ‘sound.’ You’ll understand when you listen to it.”
Jacob felt like they were having two different conversations.
“Not really a sound? What does that mean?”
Andrew shrugged as he set the tape back into the slot.
“You’ll understand when you hear it.”
He stood by the console and looked expectantly at Jacob.
“Well? You going in?”
Jacob gave Andrew a look of total bewilderment.
“What, you want me to go in there? You haven’t even told me what it is!”
Andrew sighed, rubbing the bridge of his nose.
“Come on, we couldn’t describe just a taste of it-- and you expect me to tell you about the full thing? That’s impossible!”
Jacob had a distinct sinking feeling, as he looked into the dark room.
“I don’t know man, this feels... off, you know? Can’t we just take the tape and leave?”
“Oh, come on!” Andrew said,
“It’s not a normal tape, I wouldn’t know how to play it-- just trust me, alright?”
Andrew quickly ushered Jacob into the room before he could continue his protest. Jacob wasn’t sure how to feel, but nonetheless, he was intrigued, and finally decided to sit in the chair. He noticed that the window was a one way mirror, and called out of the room.
“Do I need to do anything, or do I just wait?”
Andrew quickly responded without looking into the room.
“Just put on the headphones and wait.”
Before Jacob could respond, he heard the same pressurized hiss from before, and the door began closing. He put on the headphones, and sat silently in the now pitch black room. He closed his eyes, a coping mechanism he had learned as a child to deal with the darkness. Now however, he still didn’t feel quite at ease.
He began to wonder how many seconds it would be before the tape would start, he thought he remembered it was thirty, but now he wasn’t so sure. Had it been thirty seconds already? He couldn’t tell. But, he felt like it had. He started to think about how he had found Andrew, and then a very pertinent question came to mind, but before he could give it any more thought-- the tape began.
He only knew the tape had started because of the feedback in the headphones. The soft humming of the power running through them. Then, he heard a crackling noise, like on an old record. Finally, he heard a voice.
This is NIST Project SS tape number one four nine two. If you are listening to this tape, please ensure that you have been certified as a neuro-typal category D. If you are not a neuro-typal category D, please remove your headset, and disconnect it from the playback system. Once the test is over, please notify the security officer of your mistaken categorization. The tape will begin in ten seconds.”
“Ten.”
Jacob didn’t know what any of that meant.
“Nine.”
Andrew probably knew what it meant.
“Eight.”
He wondered if the tape actually worked.
“Seven.”
Would he feel sounds, or taste colors?
“Six.”
Probably not.
“Five.”
But... what if he did?
“Four.”
Would it be permanent?
“Three.”
Jacob began chewing on his lip anxiously.
“Two.”
He remembered what he was thinking of before the tape started.
“One.”
Who closed the door for Andrew?
Zero.”
...
At first, he didn’t hear anything. Then, he heard something. Andrew was right, it wasn’t the sound, but it was a lot like it. He listened carefully. He tried to think of something it reminded him of.
Pine needles?
It sounded like pine needles. Not just sounded, it even smelled like pine needles. It felt as though he was rolling them through his hand. He tasted them, sharp and bitter in his mouth.
Then, the sound changed. This one took longer for him to place. He felt like he was trying to remember the name of a song that was played on the radio years ago. The sound “felt” rubbery in his ears.
An eraser.
It was the sound’s taste that he recognized first. It was like he was back in high school nervously chewing on the end of a pencil during a test. This time the feelings were more complex. He didn’t just taste, smell, or feel it-- he could actually feel it in his hands. He opened his eyes, and nearly screamed.
It was still dark in the room, but his eyes has adjusted, so he could make out the table and his hands, and in his hands-- was a large pink eraser. He squeezed it, feeling it spring back as he released it. He rubbed it against his hand, and felt the heat of the friction it made. Then, the sound changed-- and it was gone. Jacob didn’t even have time to consider what he just experienced before he started trying to identify the new sound.
This sound felt fairly “easy” to him, even though he wasn’t entirely sure what made them easy or hard. Regardless, it barely took a moment for him to realize it.
An apple!
He looked down at his hand, and there it was-- a fresh, cartoonishly red apple. He felt its smooth skin, and the heft of it in his hand. He had an idea. He tried to take a bite. He felt his teeth tear through the skin, small flecks of it getting stuck between them. He felt the sweet fruit in his mouth-- felt the juices running down his chin. He laughed hysterically, what he and Andrew had found was beyond anything he could have imagined. These people hadn’t just found a way to “feel” sounds, they had found a way to turn them into temporary realities. He swallowed, and felt the pulp sink down his throat-- and the sound changed. This sound, like the others, felt somewhat familiar, but it took Jacob a few minutes of full concentration for him to place it.  
A book?
He opened his eyes, and there it was. A copy of ‘Moby Dick.’ He opened the book, flipping through the pages. He smelled the mustiness of the book’s age, and saw small motes of dust settle on the table. He looked at the pages, and saw that they had the words, and all the words seemed right, but he was still confused. Jacob had never read ‘Moby Dick.” The sound changed. This one took longer than the earlier sounds, but not nearly as long as the book.
A post-it note?
He looked back at his hand, and it was there. It was plain and yellow, but it had something written on it;
Remember this sequence: 551155.”
Jacob didn’t know what to make of it, since the numbers didn’t mean anything to him. He waited a few moments, and the sound changed again. This sound took a long time for him to recognize it, much longer than the others. When he finally did, he couldn’t believe his eyes.
A seagull!
There, sitting on the table-- was a seagull. It looked at him expectantly, then turning its attention to grooming itself. Jacob was in shock, the book was already hard to believe, but this? This was beyond everything. He gave a cursory touch, and it nipped at his finger.
“Ouch!”
Jacob sucked on his finger, chuckling. He couldn’t be angry at it, after all, he knew it wasn’t really there. Looking down he saw a small trickle of blood-- and the sound changed.
This time the sound was... different. He wasn’t sure exactly how. It just felt... bad. This one took the longest of all the sounds for him to see it, since it didn’t “feel” familiar like the others had. When he finally saw it-- wasn’t sure what it was.
Uh... Oil?
He looked at the small black lump on the table. He touched it, and recoiled instantly as it started to squirm. He overcame his hesitation and picked it up. He shivered as it moved in his hand. It felt like he was holding something wrapped in a piece of cold, soaked velvet. He gave a hesitant sniff, and nearly retched. It smelled like a combination of mold and burnt hair. He felt something in his mouth-- like he still had the pieces of the apple skin from before stuck between his teeth. He touched his tongue against it, and started coughing and gagging. It tasted like rotten meat and cough medicine. He spat, and a large globule of black splattered against the table. He looked back at his hand-- the lump was gone. He kept spitting-- but it felt like there was more of it in his mouth each time. He reached into his mouth and pulled out handful after handful of it, as he felt it slowly crawl down his throat. He looked at his arms, and saw they were covered in the black substance, and felt it slowly creeping up his body. He jumped out of the chair and swung his arms in a panicked frenzy-- pulling the headphones out of the device on the table.
...
Jacob looked at his arms, letting out a sigh of relief as he saw them clear of the black substance. It had felt so visceral and real that he had forgotten the reason it was even happening. He felt light-headed and sat back in the chair to catch his breath. He took the headphones off and set them on the table. He could still feel that thing crawling up his arms and down his throat-- he could still hear the sound pounding in from the headphones.
It was like having a song you hate stuck in your head, where you keep playing it over and over again in your mind, humming it even though you despise it.
He felt something on his arm.
He shut his eyes tightly, trying to drive the sound out of his head.
He smelled mold and burnt hair.
He slammed his head against the table, humming loudly.
He tasted rotten meat and cough medicine.
But, that’s the problem with trying to forget something-- the harder you try, the more impossible it becomes.
...
Andrew stood silently as he watched Jacob in the room. He watched him claw at his arms until they bled, and watched him pound against the glass. He watched him desperately try to draw breath, and he watched him crumple to the ground. He watched him stop moving. He felt a hand grip his shoulder. He heard an old, raspy voice making a tut-tut sound. He smelled the distinct musk of the man’s age. He could even taste his cigarette scented breath. Mostly, however, he felt the gun against his back. The gun wasn’t “real,” but he knew the effect would be the same. Then again, he didn’t even know what “real” was anymore.
“Ah, another failure. Well, it is a shame...But! These are the sacrifices that must be made for progress, are they not?” The old man said in a wry tone.
Andrew didn’t respond.
“Now, we must go to my office. I will consult the notes I made subsequent to my aural imprinting. I can only imagine the progress I made before the project was closed. Onward my friend, after all-- a sound can’t turn a doorknob!”

...

The white truck rumbled to a stop in front of the old warehouse. Two men got out of it, wearing grey uniforms bearing a patch reading “Anders Security.” One of them was heavy-set, and was wearing a black ball-cap. The other was larger and more muscular. He was bald and had a long beard. They walked over to the Silver SUV parked in front of it. The larger, less muscular man was the first to speak.
“So, you know anything else?”
He said, peering into the vacant car.
“Nothin’.”
Said the other, walking to the front of the car.
“A power draw? That’s the reason they sent us out to the ass end of nowhere?”
The muscular man shrugged, running one of his fingers over the hood of the car.
“Well, figurin’ they just want to make sure there ain’t any drifters settin’ up shop.”
The heavyset man chuckled, saying;
“How many drifters you know got a car like this-- or any car for that matter?”
The muscular man ignored him, responding;
“Car’s been here for awhile. Got a fair layer of pollen on it.”
The heavyset man, went over to another of the car’s windows.
“So, whatcha’ thinking Gary?”
Gary sighed, wiping the pollen on his pants.
“Don’t rightly know, hard to say. Let’s have a look around.”
The heavyset man let out an annoyed grunt.
“Can’t we just say we didn’t find anything? It’s not like they’ll check.”
Gary chuckled,
“You know me Paul, I’m a real stickler for gettin’ the job done.”
Paul leaned against the car, pulling out his phone.
“Well, if you need me just give me a holler.”
Gary rolled his eyes as he continued past the car and around the side of the warehouse. He walked a few feet before seeing an open metal hatch.
He walked over to it, thinking it would be some kind of utility hatch, but was surprised to see a ladder heading down it. He called back to Paul,
“Hey, I found our drifter den! Grab the flashlights!”
He heard Paul let out an exaggerated sigh, followed by a yelled back;
“Alright, alright, give me a second!”
Paul peered down the hole. He couldn’t see anything, but he swore he could hear something. He closed his eyes and listened. It was quiet and distant, but it was definitely there. It was coming from deep down the hatch. He tried to figure out what it was, but he just couldn’t get a handle on it.
He started suddenly as something hit his chest.
“Hey! Got the flashlights, what’re you doing?”
Gary shook himself, and took the flashlight from Paul.
“Oh... I was just-- I heard something is all.”
Paul looked up from his phone,
“Really? What was it? Music or something? We got a crack den party down there? Cause that’s way outside of our duties, we should just call the cops and be done with--”
Gary waved his hand dismissively,
“No, no, no, nothing like that it was just...”
Paul raised a brow.
“Just what?”
Gary looked back down the hatch. He tried to think of the words to describe it, but they didn’t come. Whatever it was-- it was uncomparable.


Saturday, November 5, 2016

Thimbleweed Park Submission: How to be Believed

The key to being believed is making sure everything you tell people is consistent. If you slip up and add that little extra detail, you just might get called out. Make sure you trim more unbelievable elements from your stories ahead of telling them.

Sure, you really did see that man in the purple suit with the gray flower in his shirt pocket, sitting in the tree outside your bedroom window, reading a book with a title you can never remember no matter how hard you try-- but isn't that a little hard to believe?

Just try one of these easily applied pre-made stories instead:

You: "I saw a possum carrying its babies on its back last night."
Them: "That must've been something else!"
You: "I went hiking in the mountains with some of my co-workers."
Them: "Sounds like fun!"
You: "I watched a robin build a nest out of duck feathers."
Them: "Wow! Isn't nature amazing?"

Sure, they might not be true, but at least they're believable.
After all, what’s more important; telling the truth, or being believed?


Friday, August 12, 2016

Stranger than Fiction

One of the easiest ways to believe something someone tells you, is if it’s easily observable in the real world. For example, if someone tells you something like:


I saw a possum in my backyard last night.


The statement is instantly believable. Possums are something we know are real, and seeing one in your backyard isn’t anything out the ordinary. They’re even nocturnal, letting the time of the occurrence match with its expected behavior. Even when you’re more vague, it’s still easy to believe.


I saw some kind of animal in my backyard last night.


You would still believe them, since many different animals could have been in the backyard that night, they just couldn't identify what it was. Even if we take that statement farther, and make it so it’s not “just” an animal, it’s still a fairly innocuous statement.


I saw some kind of weird animal in my backyard last night.


This statement is still believable, since there are plenty of animals that can easily be considered  “weird,” especially is you only see them for a moment or just one part of them. In the case of something like a possum, if they just saw the large fleshy, bristly tail, or the flash of a mouth full of little sharp teeth-- both of those traits could be considered “weird,” and not let the person easily identity the animal in question. Likely, the speaker said “weird” due to being unsettled by the sighting, than because of any actually strangeness of the animal in question.
Now, the important part of this discussion is what starts to make a statement unbelievable. Starting small, we can have a statement like this:


I saw some kind of weird animal, or something, in my backyard last night.


Simply by adding “or something,” it makes the statement start to seem more like something out of fiction than reality. If it wasn’t an animal, what was it? In a real life scenario, one would still likely believe the person, just thinking the unexpected presence of the animal was unnerving enough to nurture a, likely unintended, paranoid conclusion. This can be expanded into:


I saw something in my backyard last night.


Here, the vague descriptors make it, in some ways, less strange than the inclusion of the possibility of it being a “weird animal.” Here, the lack of detail lets the listener fill the gap with the most likely conclusion. They might ask a follow-up question along the lines of: “Like what, an animal?” However, that believability might change if you were to respond in a way that indicated you didn’t think it was an animal, by saying something like: “I don’t think so.” This would then start to invite doubt about the person’s observation.
But what if we take that to the next level? Something like:


I saw someone in my backyard last night.


At this point, you’d probably lose some people in terms of believability. It’s not that seeing someone in your backyard one night is highly improbable, it’s just that it seems more fitting for a movie than reality, so most would react as such. However, with others you might get genuine concern or worry-- mostly from the fact that the situation in question plays on innate fears of observation from some unseen interloper. The point is, that if you actually saw someone in your backyard one night, it wouldn’t be too difficult to convince someone you did, and deal with it accordingly. However, this is entirely dependent on the fact that it’s, just like the possum before, a scenario that is fairly easy to imagine happening in the real world-- there’s a lot of unsavory characters out there after all.
Now, what if the situation you encounter, is more outside the realm of possibility?  The believability here still ranges depending on the factors of the statement. As we discussed earlier, being vague can actually add believability. In this case, that means that just leaving the statement as “someone/something” makes it obviously more believable than if you said something like:


I saw an alien in my backyard last night.


In this scenario, the first thing you’d likely think is that, obviously, your friend did not see an alien in their backyard last night. They likely saw something they thought was an alien, but was actually something else. Why is a statement like that less believable than the “weird animal, or something” or “someone” examples we used above, even though it’s technically more specific? The key here is the presence of the concept being mostly in fiction, rather than reality. This idea is fairly well known, even being discussed by Mulder in The X-Files (since we're already talking about aliens.) The idea, to put it simply, is that when an idea is sufficiently disseminated through media, especially fiction, it becomes increasingly difficult to believe it’s something that could be real (such as the idea of Area 51 being a secret alien and UFO research site.)
However, even with the idea of an “alien,” there are people who would be willing to believe you, especially people who already believe in something like “aliens” to begin with. This also works if you swap out “alien,” for other notable fiction entities that also have followings of people that believe in them, such as an “angel,” or a “ghost.” If you find the right person, the belief is still able to be achieved. However, that’s not the goal of writing this. The idea I’ve been guiding towards, is the presence, hostile or otherwise, of something that is only present in media in a fictional depiction.
In order to explain this, I’m going to move away from the “something in the backyard” formula. Let’s say someone says to you:
I keep having nightmares where someone is trying to kill me.


Nothing really out of the ordinary here. Plenty of people have nightmares like that.


I keep having nightmares where someone is trying to kill me... they feel so real.


Here, a little more to have to accept, but we’ve all had dreams that “feel” real. However, that’s just a feeling, we accept that it isn’t actually real.


I keep having nightmares where someone is trying to kill me... they feel so real. I think if they do I’ll die in real life.


And now we’ve fully left reasonable possibility. In the scenario where you’re trying to tell someone this, you’re probably not going to have them believe you. Even if they tell you they believe you, they probably still don’t. You could probably say one day “I was just overreacting,” and all they’d probably respond with is “Oh. Well, that’s a relief.” or “Yeah, that’s what I figured.” Again, showing they never really believed you to begin with.
This is almost as far as you can take a statement like this. Almost.


I keep having nightmares where Freddy Krueger is trying to kill me... they feel so real. I think if he does, I’ll die in real life.


This is the end-all, beat-all in terms of unbelievability. Not only would you have to accept that it’s possible to be pursued by some kind of dream entity that kills you in real life-- it’s the one that already exists in the fictional media of A Nightmare on Elm Street. Just a straight-out-the-door impossibility right there. This statement would be nigh impossible to convince anyone of. The same applies to anything with a purely fictional presence.


I saw an alien from Alien in my backyard last night.


I’m being stalked by Michael Myers when I walk home.


Daffy Duck keeps trying to burn my house down.


What I’m trying to get at, is that something being present in fictional media, and only present in fictional media, makes suspension of disbelief impossible. It requires us to change what “fiction” means as a whole. We’d have to consider that maybe there is an entity that has somehow disseminated their appearance and behavior into fictional media. That it has serialized itself in order to make sure it’s impossible to gain sympathy or help in dealing with it. Even if you could prove it, with pictures or video-- we live in an age where anything can be doctored or staged, even further expanding that gulf of unbelievability.
If you were someone dealing with something that you knew no one would believe you about, you’d likely just keep it to yourself. After all, what’s more important; telling the truth, or being believed?
Exactly.
That’s why I don't tell anyone what I saw that night.

Sunday, June 26, 2016

A Look into the Void [Part 1]

This week, I’d like to take a look at some games that most people probably aren’t aware of. This isn’t to say that they were especially good, or particularly innovative-- I’d just like to take a moment to share my experiences with a series of short games I found around three years ago. I don’t have access to them anymore, and I haven’t been able to find them online, so some of my memories may be a bit off. However, I believe that the impact the games left on me will be powerful enough to deliver a fair amount of accuracy in my recollection, and let me describe them effectively enough, so that those who never got the chance to play them have an idea of what they were like, and understand why my memories of playing them are so vivid.
I can’t remember which website I got the game from, but considering when I played it, my best guess would be Gamejolt, since it was around the time it started to become the defacto indie game website. Again, all of my best efforts to find the game there, or anywhere, have shown that the creator has likely scrubbed his/her existence from the internet. I do remember the creator’s username however, “DarknessDawns,” since it was a line that appeared during the beginning of all four games. The games were all plays on the title of the original game, “Dance into the Void.” This game isn’t the one I’ll talk about first however, since it wasn’t actually the first one I played, an anomaly that I’ll explain further on.
The first game by DarknessDawns I played was called “Rendered into the Void.” This game, like all the others, was a fairly basic RPG-maker, story-focused horror game. I remember that it was during a time when I was really into weird, dark, or horror themed RPGs, and many of the free ones were RPG-maker games. Games like Space Funeral and Ao Oni were some of my favorites, so I was always looking for more games that hit that non-traditional, narrative-focused vibe. The screenshots for the game were the first indication that it was what I was looking for. The whole game had original sprite work and backgrounds, which was usually your easiest way to find games that weren’t either slapdash attempts to make YouTuber-bait, a ripoff of another game, or worse-- a creepypasta inspired game. The sprites weren’t the traditional retro-inspired either, instead opting for using hand-sketched sprites instead. The art style wasn’t particular high-end, and the whole game seemed to be a muted greyscale, but the amount of effort this must have taken was significant at the very least-- and that was my greenlight to download the game.
When I started the game, it was immediately clear that this was not a stand-alone game, as I was met by the opening text of “Chapter 2: Rendered from the Void.” It was my own fault for not really reading the description in-depth, but, in my defense, they weren’t titled on the website in a way that made it more obvious that it was part of a series. Then again, maybe if I had noticed I would have been turned off by the idea of getting into a series as opposed to a single game. I figured if the game managed to keep my interest, then I would consider playing through the rest.
After the opening title, the scene faded into a shot of a bedroom, with a character lying awake in bed. The attempt at a top-down perspective with a hand-drawn style was slightly off, making it a bit disorienting, but I felt that played in the favor of the atmosphere, giving an immediate sense of unease and discomfort. The only light in the room was a flickering lamp in the corner of the room, a garish shade fading between orange and green, giving a surreal, sickly feeling to the scene. The character’s name was Sadie according to the text box, and it appeared she was having trouble sleeping. I don’t remember word for word what she said, but I can give the important details.
Sadie was a struggling digital artist, and was expressing frustration about her graphic design job. She had hoped that when she got the position it would allow some degree of artistic expression, but this hadn’t turned out to be the case. She details multiple clients and jobs where she had to not only do boring by-the-books designs and logos, but often had to go against her own artistic judgement in order to please the client. This often resulted in logos they were happy with, but that she felt ashamed to be associated with. One example was a children’s clothing website, who requested that the text on the logo be in “Comic Sans.” She had pleaded with them that it was a terrible font that no respectable online organization would want to brand themselves with, but only ended up having a complaint filed against her by the client. Her boss had lectured her multiple times about how it wasn’t for her to determine what the client wanted on their logo, website banner, or even as an actual sign in front of their business. Sadie claimed that every fiber of her being, as not only as an artist, but even as a decent person, made her want to just have the chance to show them the logo she would want to create for them, just so they could see how awful, bland, or gaudy the design they would’ve ended up with truly was.
After finishing her occupational lament, she turns off the light, and eventually falls asleep. The screen faded to black, and the text: “DARKNESS DAWNS” appears on the screen in hastily scrawled scratchings.  This is where it became clear where actual bulk of the game would take place.
Sadie woke up, but the scene was blurry. After a few moments of her stirring awake, it grew into focus. The monotony of dull greys gave way to a sudden burst of color. An assault of bright, clashing colors came into view as it finally transitioned from the cutscene back into the game. It was fairly obvious that this was a dream. Even Sadie commented something along the lines of, “Well, this is certainly... off.”
The trees had neon yellow bark and electric blue leaves, the sky was a shifting kaleidoscope of pink and purple, and the ground was a plaid pattern of vomitus green and glaring reds. I’m glad that the creator didn’t show the dream world in the screenshots, since the shocking transition into it certainly would have been diminished if you knew about it before playing. This image is one of the first that really stuck with me, as it was certainly an audacious undertaking to have the dream world reflect the struggles of the main character. In this chapter, that being Sadie struggling with her artistic integrity at her job. The world you explore in the dream conveys her feeling of being trapped in a place that reflects the opposite of her artistic values.
The bulk of the game after point isn’t terribly important to our discussion, but it was fairly well done. The puzzles were fairly straight-forward “get key A to open door A,” along with fairly typical push-box maze puzzles that are fairly common in RPG-maker games. The story itself in the dream world wasn’t too complex, Sadie meets characters that either represent co-workers or clients, and the antagonist is of course her boss, and his strict complacency. The character designs however, were notable, since they too were rended either poorly, or in various degrees of distortion, in order to fit the aesthetics of the environment. I don’t remember much of the events that happen in the dream, beyond Sadie simply trying to escape the dream, and each character giving vague hints as to the next object she would need to progress.
The game concludes with the final area being a caricature of her boss’ office. Her boss lectures her on not being “a better asset,” and threatens to fire her if she doesn’t “fall into line.” (one note here was “fire” quickly flashed to a bright red “KILL” as the text scrolled past.) The last action you take as the player in the game is a choice box, either choosing “OBEY” or “REVOLT.” Choosing “obey” (obviously the “bad end” of the game) results in Sadie transforming into a neon colored and disfigured version of herself, followed by a woman’s scream sound effect (painfully loud, as is the standard in free horror games for some reason) and the “Game Over” screen.
Choosing “revolt” however, results in Sadie taking a pencil from the desk and stabbing it into her boss's eye-- a bright green fluid leaking out onto the desk. The color slowly fades out of the scene, and the environment of the office slowly takes on a more realistic and normal appearance. And... that’s it. That’s how her story ends. The credits roll, and you’re returned to the title screen. This is the part of the game that blew me away. Was it a dream? Or was the dream simply a means of showing her inner-demons and struggle with the dredge of her career? Suffice to say, I was impressed enough to want to play the other games in the series.
However, before I could even get to the first game in the series, I noticed something in the game’s folder that wasn’t there before: a text file (similar to the mechanic that some may know from the game Imscared: a Pixelated Nightmare.) The text file was called “Lesson 2.” Inside it had a link to this page. Under the link was what I figured to the the “lesson” in question:
We are remembered for who we were
--not who we wanted to be.”
If the link is still live at the time of publishing this, you’ll see that it’s a graphic design portfolio for “Katie Wilkins.” I tried to follow the link to her website, but it was down. So, I searched online for her name, and the first result was this article. Katie Wilkins was found dead in her parent’s garage at the age of 25. This is what made me remember these game from all the others. Was the character of “Sophie” actually Katie? Was the game an attempt to give some hypothetical context to Katie’s death? Or, was it trying to hint as something else? The “lesson” was also significant, however I wasn’t sure what it meant at the time. After finding this first “lesson,” I immediately downloaded the other three games.
The next game I played was “Chapter 1: Cast into the Void,” since I felt that from that point forward, I should play the games sequentially, in case there were any elements that connected them narratively or otherwise.
Chapter 1 began with another shot of a bedroom, in the same dreary monochrome style of the second chapter. This time the text box showed the name of the character was “Jack.” The starting scene was very similar to the other game I played, since Jack was lying in bed and lamenting his current career. Again, I don't remember his plight word for word, but I can recall the gist of it. Jack had recently become a lead dancer at a ballet company (I think he said his fiancee/girlfriend was an instructor there as well but I don’t think she was actually featured in the game,) and was struggling with what to do with the success he was achieving. On one hand he was incredibly successful in this position, and knew that it was the more defined path he had for building the rest of his life on. On the other hand, he still had other artistic passions that he wanted to pursue, but found little free time to do so. Not to mention that he had dedicated over a decade going to ballet schools, and slowly ascending to this position. He was distraught that he was having these regrets and thoughts now, after he felt there was no way to step back and assess what he really wanted to do with the rest of his life.
Clearly, a pattern was starting to emerge in the games. We had two artists who were in positions that they weren’t happy with, trying to process how to escape the situation. Jack falls asleep, and the screen fades to black. The text “DARKNESS DAWNS” appears on the screen, then fades away. I was very curious what the dream world would look like in the first chapter, and was pleasantly surprised (and a little motion sick,) as the world came into focus.
I had hoped that each game would have a dream world with a different art style, and thankfully that turned out to be the case. The art style was essentially a more colorful version of the “real world,” but everything was constantly moving in various patterns or shifting in size or shape. The trees in the background shifted and switched places, the clouds swirled into and out of each other, and the path constantly pulsed forward. Once again, I was impressed at the time and effort that must have been required to put the art assets together.
The game starts with Jack equally confused as Sadie, and after a moment realizes that he must be having some kind of stress-induced lucid dream. I was disappointed that the gameplay was very similar to the second game, and I had to complete more fetch quests and push-block puzzles to progress. I remember this game more clearly, since I was more interested in what the series as a whole was trying to do. All the NPCs were still people from Jack’s life, but they all had the same name and face in the dialogue boxes. Jack reacted and talked to them differently, and you could usually figured out who he was talking to, but the name spaces all read “‘FRIEND,’” and all their faces were distorted into abstract flesh-colored shapes. The models were also always facing north, so you couldn’t see their faces from that view. At the time it was quite unsettling, but looking back it actually probably just saved DarknessDawns from creating more than one overworld sprite. These led to one element I remember from Chapter One especially, which was the interactions with the NPCs.
Every conversation with the NPCs involves them asking him about his ballet career, and him trying to say that he’s having trouble being happy about it-- since it puts a massive amount of pressure on him, along with starting to force him down a single artistic pathway. However, they always just ignore him, and shower him with admiration and praise about his success. I felt that it really captured that feeling you have in dreams where no matter how hard you try to do something it just won’t work for reasons outside your control. Jack becomes more and more frustrated as the game continues, and by the end he doesn’t even respond to what the NPCs say, knowing that they aren’t really affected by what he’s saying. The tone of this game seemed even darker than the second one, and the environment slowly grew to reflect that.
As opposed to the second game, where the color and style returned to normal within a few moments at the end of the game. “Dance into the Void,” took a much slower and deliberate approach. I noticed as I progressed that the environment’s movements were slowing down from the fevered pace of when it started, and continued to slow as I progressed, until they eventually stopped completely. The colors also started to fade out, until it was back to the original dreary look of the bedroom scene, but then kept progressing until it was an even darker monochrome. Eventually, Jack’s movements started to slow, until he was barely moving. Then he stopped, and seemed to collapse onto the ground. Then... the game ended. No decision or possible “Game Over” scenario, it just closed when you reached the point where Jack collapsed.
I looked in the folder, and saw that “Lesson 1” had appeared in the folder. Like before, the text file contained a link and these lines:
We are remembered for how we acted
--not how we felt.
This time the link led to this page. This led to a page for a photography website for Juan Carlos Amy-Cordero. It was a calendar for clients and appointments, but all the entries in the calendar were blank. Looking at the bottom of the page, it seemed that it hadn’t been active since 2011. I was slightly confused at the connection, but remembered that at one point Jack mentioned his interest in photography. A quick search showed the grim connection.
As it had been with my search on Katie Wilkins, the first result for Juan Carlos Amy-Cordero, was this. If the link is still live, it’s an article on the suicide of Juan Carlos Amy-Cordero. Reading through the article, it was clear that Jack was a parallel of Juan. Juan was a principal dancer at the Eugene Ballet Company, and the suicide was seen as unexpected by his friends and colleagues.
This time the theme the games had was made very clear, since it really seemed like “Dance into the Void,” was a kind of attempt to explain what might have been going through Juan’s head when he died. I thought it was a bit morbid and strange to use real people as a basis for your characters in a game, but then again I probably wouldn’t have ever heard of Juan Carlos Amy-Cordero, if I hadn’t played the game. Perhaps that was another of the author’s intentions? I was also still trying to figure out how the lessons connected, if they did, since they were very similar in structure. Regardless, I decided the “point,” of the whole project would be clearer once I played the other two games.
The next game was “Chapter 3: Cast into the Void.” I hadn’t noticed any connection between chapters 1 and 2 beyond their similarity in theming and style, so I was eager to see what the penultimate chapter had to offer. I had expected the game to start in the bedroom like the previous two games, but was met with something else. The third game started with a cold open, with me having immediate control of my character. No title screen, no introduction-- just putting me right into the game.

[Part Two to follow]

Thursday, February 11, 2016

Not so Easily "Forgotten"

Today I’d like to look back to an indie game some might remember called “Forgotten.” Now, it might be hard to remember it (no pun intended,) since there are currently six games on Gamejolt alone called “Forgotten.” However, we’re not talking about any of those. We’re talking about a game that was released to IndieDB in September of 2010, by a user named “BoneMarrowBro.”
“BoneMarrowBro,” whose real name was David Fitzgerald, released the game in September, but it wasn’t until nearly December that it gained any real attention. It was then that a slew of people began uploading footage of the game online, that people finally found this gem among the lazy, jumpscare-riddled messes that have always been so typical of the free indie horror game genre. Since the game was made before most current highly popular YouTube gaming channels, it’s difficult, or impossible to find footage of it today. However, that will no longer be the case when the remake of “Forgotten” (submitted to Steam Greenlight “Forgotten: Reawoken,”) releases next week. The demo is already making the rounds, and my review of it should be posted very soon.
Now, it’s time to mention the tragic history behind the game’s creator that resulted in the game’s removal from IndieDB, along with the takedown of most videos of the original version. On January 14th, 2011 David Fitzgerald was found dead in his apartment. The details of his death are scarce, but many suspect that Fitzgerald struggled with depression and psychological health problems for most of his life, and even that “Forgotten” itself was an attempt to channel that personal struggle into an interactive output. In the end, only Fitzgerald himself could explain the motivation behind the game, and his parents have remained private about disclosing the details of his passing. However, they were gracious enough recently to allow Fitzgerald’s closest friends to compile the assets found on his computer, in order to produce the remastered and expanded version.
The game itself wasn’t notable for any groundbreaking graphics or features, what made “Forgotten” so significant was the effort put towards creating a subtle atmosphere of horror. The game wasn’t even tagged “horror,” on IndieDB, which is likely why it took so long for the game to be noticed by the mainstream horror community. Fitzgerald claimed the game wasn’t a horror game, and was more of an “interactive narrative.” However, much of the story and even some of the subtle details clearly show the game has a darker atmosphere than the initial looking over the game’s IndieDB description would have led one to believe.
Most of the game takes place inside a fairly typical house, with the player simply going through and trying to find out the story of those who lived in the house before the character. This element of the game is fairly engaging and explores the lives of a couple who you find, as you progress through the game and find various objects and notes, clearly had a moment of breakage that led to their separation. The tone is fairly somber, and the conclusion is fairly plain in the mundane reality that despite your best efforts, not everything works out. This aspect only took about thirty minutes if you didn’t have any trouble with the “find x to open y,” formula the game followed, most of which was just moving through the house and opening drawers and picking up torn-out diary and journal pages, along with notes the couple left each other. Overall, a fairly typical, although well executed narrative-focused exploration game. However, the real element of the game that caught people off guard was the key one could find under the sink in the upstairs bathroom.
It was YouTube user "13DarkTomorrow13," who first found that by taking the screwdriver from the toolbox (usually used to jimmy open the downstairs closet,) and instead taking it to the empty space under the sink in the upstairs bathroom and using it on the empty bottom space (which only becomes interact-able with the screwdriver equipped,) results in removing a board, and revealing a large iron key. However, "13DarkTomorrow13" couldn’t explain where the key went. This sent players into a frenzy of trying to find the mythical keyhole that might take this mysterious key. The key was also unlabeled, unlike all other inventory items in the game, so there were no hints in-game at any possible locations. Of course, multiple people emailed Fitzgerald (at this time still known only as “BoneMarrowBro”) for any hints he could offer to the key's intended use. However, Fitzgerald was adamant in all of his responses that he had no intention of “solving the puzzle for them,” and stonewalled any attempts to pry out any sort of clue. Eventually they got the lead they needed, but not in the way you might imagine.
All of the emails sent by Fitzgerald were signed “David” at the bottom, which eventually led to players making David their profile name while playing. At first, it seemed this just activated a minor easter egg, in which players would occasionally hear the name David whispered, as if coming from behind them. It was soon after this that players found that by finding the key with the profile name “David,” it was possible to open a door that normally couldn’t be opened. Now, this was obviously the first door people tried when the key was discovered, and similarly so after finding the “David” Easter egg. It’s unknown who first discovered it, but eventually players realized that by going fast enough they could get the key before they heard the first whisper, and it was only then that the door could be opened with the key. This is where players found the true nature of “Forgotten.”
The door opened into a black void, but once players stepped inside-- they found themselves in a much different house. It was clearly the same house as far as the layout was concerned, but the appearance was vastly changed. The house became dilapidated and dark. There were new notes to be found, new puzzles to solve, and, most importantly, the story was a new one. People were ecstatic, and the praising reviews flew in. People honestly couldn’t believe that Fitzgerald had hidden an entire other game inside his game. The “Other House,” as it became known, held a story much different than that of "Forgotten." 
"The Other House" told the story of a man who lived alone, and was tormented by whispers of his name late at night. The notes slowly progressed out of the world of personal psychological struggles and moved into rambling, desperate pleas for help. However, the game once again did a good job of subverting the player’s expectations, since at one point the notes begin to become more positive. Eventually, the player finds a journal, which covers how the unnamed resident of the house finds proper psychiatric counsel, and finds a medication with relatively few side effects that helps him cope. After this the front door unlocks, (similarly to the original stage of the game) the player leaves, and the credits roll. The ending and sudden shift in the story was jarring, but for the most part people were at least satisfied that there was another interesting story within an already fairly engaging game.
Now, most people would assume this is where the rabbit hole ends-- and yet, it's somehow only the beginning. Once again, a YouTuber, this time a user by the name "JackManlyQQ," found yet another mysterious key. This time, it required taking the screwdriver and using it on a floorboard under the table in the dining room. This led to finding a key similar to the one found under the sink originally. This time, however, users were once again unsure where the key could possibly be used. They had entered through the locked door on the first floor, but that door disappeared when they entered the “Other House.” No one had found any new doors while exploring in this new environment. The only lead people had was that they could hear a murmuring and whispering while standing in the upstairs bathroom. It was a commenter on IndieDB that finally discovered what needed to be done. Before one got the key, and while they still had the screwdriver, they had to use it on the ceiling of the upstairs bathroom, which revealed an attic door hidden behind the paneling. Then, one could still use the screwdriver to get the key, and then finally open the attic. Once inside, most players expected yet another house within the house, but they found that the door actually led (as someone who hadn’t played the rest of the game might suspect) into an attic.
At this point, it’s important to note that once again, the response from Fitzgerald was significant as well, and played a major role in how people interpreted the game as a whole. Fitzgerald claimed that there was no attic, and that the area people had found wasn’t something he made. He claimed that someone had hijacked the download, and replaced it with whatever held this secret area, even posting that the area was made to “spite” him. Most people quickly realized that this was likely a stunt by Fitzgerald to drum up attention to the game (which frankly worked,) but there were always those who believed him, and even those who invented conspiracies about how the origins and implementation of this attic are somehow tied to the events of his death.
Inside, the player character produced a lighter, and the range of vision was greatly reduced. The door from which players entered was covered in what appeared to be desperate scratches, and the walls were filled with various messages etched into the wood, like: “I AM AFRAID” “I AM WEAK,” and “I LIVE A LIE.” At this point, there was no denying the psychological horror aspect of “Forgotten,” regardless of how Fitzgerald himself felt about the game. It was also here that “Forgotten” moved from subtle horror and mystery, into a dark personal look into the psyche of a desperate man. Before we delve into the final moments of “Forgotten,” I believe it’s important to again mention the man behind it.
Even to this day, it’s impossible to know if what people found in “Forgotten” is based on real elements from David Fitzgerald’s life, or if it simply serves as a kind of example of the personal struggles he dealt with. It could even be feasible that nothing in the game has anything to do with his life, and his death is a completely unrelated event. Fitzgerald’s parents have never commented on the content of the game, and so far their only involvement with it has been giving permission for the release of the remastered version. People can endlessly postulate the connections and parallels between the lives of Fitzgerald and the life of the character in “Forgotten” and even more so the character of the “Other House,” and yet-- the only person who could possibly shed light on the truth behind the art is David Fitzgerald himself. However, at the very least, there are some widely believed theories on the connection between Fitzgerald and “Forgotten.”
Suffice to say, the most common interpretation is that Fitzgerald is both the man from “Forgotten,” and the man in the “Other House,” who in turn are one and the same. The story of “Forgotten” itself is the main story of the game, since they were (supposedly) the most visible events to Fitzgerald's friends and family. The secrecy of the “Other House,” and the deeper, darker struggles held within would then represent psychological struggles that Fitzgerald went through alone. Finally, and the most important element to people’s theories about the game, is the “attic.” Many believe that this segment of the game represented thoughts so buried and hidden, that not even Fitzgerald was fully aware of them (hence his public reaction to it.) It is this shaky, unproven (and frankly, in my opinion, a bit fantastical) interpretation of the game’s story and characters that readers should keep in mind when discussing the final moments of “Forgotten.”
Once players finished looking over the various self-deprecating phrases etched onto the walls, they finally descended further into the darkness of the attic. The first thing players found was, as one might expect, a series of notes. However, unlike the notes found throughout the rest of the game these were clearly not notes or journal entries, but the personal thoughts of the player character. Some were short, small scraps like: “My existence is merely a mistake given room to breathe” and “No one will understand me, regardless of their intentions or efforts.”  Others were longer, and delved more specifically into personal struggles and self-doubts that the character held. I would put excerpts of them into this, but I feel they are too grim for the purposes of this write-up. Even the creators of the remake have removed some of them from the game, due to their belief that they were based on elements from Fitzgerald’s own life, although his parents have neither confirmed, nor denied this. These excerpts were some of the darkest and most personal writings that players had read, and many wrote emails to Fitzgerald in support. Fitzgerald was never reported to have replied to these messages, although this was during the time when he was actively claiming that the attic wasn’t a part of his game. Nevertheless, I will put one of them here in its entirety, as it remains vague enough that it would be impossible to connect it to any personal details of Fitzgerald’s life.
“Everyday I wake up, hoping that this will be the day that I find meaning in my life. At some point though, I started to wonder... What if that’s the only thing giving my life purpose? What if the only reason I wake up, the only reason I begrudgingly live, is because of that search? Ironically, I think the only reason I wake up in the morning, is to find a reason to wake up in the morning. How many more days does it take to get the answer, the real answer, to sink in? I don’t have a purpose. I was so sure that I had one, that I was sealing myself off from the truth.
I will live... I will die... I will be forgotten.”
It was this note (especially the last line, which many believe to be the game's namesake) that made players feel that “Forgotten” was a cry for help from Fitzgerald, and that the attic segment especially was something that was made to put that plea out into the world. If that is true, and his death is truly connected to this cry for help, it shows that even with the support of people around the world, it’s not an easy task to help someone with words alone.
Finally, after players had read through all of the notes, they came to the final scene of the game. Players came to a chair, with a coil of rope sitting next to it. It doesn’t take much of an imagination to predict what happens next. The player interacts with the chair, and proceeds to use the rope to tie a noose, hang if from the rafters, and then stands on the chair. A prompt appears at the bottom of the screen that reads: 
Nothing will change.” 
Upon pressing the interact key the character places the noose around their neck. Then, another prompt appears, which reads: 
Be true to yourself.” 
Interacting again results in the character kicking the chair out from under themselves. The game cuts to black in tandem with the sickening sound of the snapping of the character’s neck. The game sits on this blank, black screen with the unsettling sound of the creaking and swaying of the rope. Players must force-close the game to leave this screen, as simply waiting never produces any credits or epilogue.
...
I’d like to end this by saying that I am thankful that the parents of David Fitzgerald have allowed the remake of “Forgotten” to be released. I am also glad that the team behind the remake have elected to release “Forgotten: Reawoken” for free. I feel that it is in everyone’s best interest to experience the game for themselves. I have described it here, but words can only do so much justice to the feeling of “Forgotten” itself. Even players who played the original should try the remake, as it is said to feature new content and areas that Fitzgerald had planned to add, but for whatever reason never did. This includes having the name whispering mechanic work regardless of entered profile name, and notes that were cut from the original version. I would like to thank the “Forgotten: Reawoken” team for sending me the demo when I said I was doing a piece on the game, and I look forward to posting my preview here in the near future.
In the end, regardless if the game was about Fitzgerald or not, the game takes the player through the various problems we encounter in our lives. It shows us that even if we think we understand what someone is struggling with, there are always things we don’t know about them, and even things that they aren’t fully aware of themselves.
My thoughts are with the family and friends of David Fitzgerald, and I hope that they have some kind of peace knowing that he might, ironically enough, be remembered through “Forgotten."